AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on iOS in New Zealand: Q2 2024 Performance
Explore the performance of the leading hack and slash apps on iOS in New Zealand for Q2 2024, detailing trends in downloads, revenue, and active users.
In Q2 2024, the top 5 hack and slash apps on iOS in New Zealand showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Solo Leveling:Arise from Netmarble Corporation had a notable launch in early May. Weekly revenue peaked at around $8K in mid-May but gradually declined to $3K by the end of June. The app saw an initial surge in downloads with 7.3K in the first week, dropping significantly to a few hundred by mid-quarter, before picking up slightly to 846 by the last week of June. Active users started strong at 7.1K, dipped in the middle, but ended on a high note, reaching 7.8K.
MARVEL Future Fight, also from Netmarble Corporation, experienced a relatively stable performance. Weekly revenue fluctuated between $149 and $897, with the highest spike at the end of April. Downloads were minimal, peaking at just 22 in early May, and tapering off to zero by mid-June. Active users remained steady, averaging around 450 throughout the quarter.
极无双:名将传 from Hero Entertainment Co., Ltd. saw modest weekly revenue, reaching its highest at $1K at the beginning of April and fluctuating around a few hundred dollars for the rest of the quarter. However, there were no notable downloads or active user metrics provided for this app.
Honkai Impact 3 from COGNOSPHERE PTE. LTD. showed consistent revenue generation, peaking at $491 in late May. Downloads were variable, with a notable peak at 31 in late April and minimal activity thereafter. Active users hovered around 50, with slight fluctuations, ending the quarter at 38.
Devil May Cry: Peak of Combat from YunChang Games had a strong start with $825 in weekly revenue in early April, but this gradually decreased to $126 by the end of June. Downloads saw an initial high of 1.3K in early April, tapering off to a dozen towards the end of the quarter. Active users followed a similar trend, starting at 1.2K and steadily declining to 287 by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.